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Inbetween land
Inbetween land







inbetween land

Someone wanted to help, another one – to rob. At this moment, humans come to the game (and island). Finally, the flying island stops in our world, unable to leave it because of engines failure and death of most of the inhabitants. There was also another story option: attack of space pirates and escape from them. Sometime later aliens had a riot on their ship, accompanied by change of the leaders. That’s why the design has medieval statues mixed with fantastic reptiles, robots and portals. While visiting new worlds, this flying island acquires new things and relics. The alien civilization of Collectors uses their asteroid as a spaceship. Work has started: locations appeared one after another, the script reminded fiction thriller, with rapid story flow. As always, initiator must do the initiative, so it was decided to give Nadia the opportunity to lead the game design of this project, periodically showing her progress to management. She came with her idea to management and they have approved the idea to become a game. Probably, when you work in game industry for a while and see huge amount of ideas and approaches to game making, your brain starts to give you scenarios of your own game. The concept of Inbetween Land (which originally had another title) belongs to our artist, Nadia. However, sometimes, the spark that ignites the fire of development, born by one person only, whose work was never about development of ideas. They are thinking, drawing something, discussing, without eating or sleeping. When someone hears about making a game, he would imagine few people, sitting in some room armed with notebooks, magnetic boards and gallons of coffee.









Inbetween land